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1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
This is a another huge nerf to super-carriers and titans. For better or worse, these ships have only a fraction of the ability they once had when they were released. Is it possible for CCP to re-visit the issue of supers and titans being able to ...
- by Jacque Custeau - at 2014.10.07 12:24:00
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2. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
After some initial shell shock with Crius, I have been trying my hand at research, invention and manufacturing to get a handle on the new way of doing things. I have been bidding on teams and noted the following: 1. The auction time is not extend...
- by Jacque Custeau - at 2014.08.11 02:38:00
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3. Science corporation going out of business, problems and solutions li... - in Science and Industry [original thread]
Steve Ronuken wrote: https://www.fuzzwork.co.uk/blueprint/costindex.php (It's been up a few days now) Providing this information should have been CCP's in-game responsibility. Why does CCP continue to outsource to the player community? P...
- by Jacque Custeau - at 2014.07.29 07:24:00
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4. For all PI enthusiasts: it's probably the time to stand for our ... - in Science and Industry [original thread]
I am worried that if we make some noise about this, they will make some nice UI changes but then completely nerf it like they did with industry. I spend most of my PI time splitting stacks into specific amounts and placing them in a specific orde...
- by Jacque Custeau - at 2014.07.28 02:18:00
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5. Material Efficiency Refund? - in EVE General Discussion [original thread]
There is a difference between a change to a module or a ship and a change to skill. Changes to doomsdays, covert jump portals and so on, did not change the bonus of the skill being applied, it changed the module or ship in the name of balance. Th...
- by Jacque Custeau - at 2014.07.27 13:55:00
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6. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
CCP Greyscale wrote: Ultimately, you're paying fees in your starbase because that's the balance tradeoff for unlimited slots for everyone. If we take slots away we need some form of substitute (pseudo-)scarcity so that everyone in the universe...
- by Jacque Custeau - at 2014.07.27 02:43:00
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7. No Invention Info on BPO anymore?? - in Science and Industry [original thread]
Its definitely a loss of functionality. Does this qualify as a bug? Of course you can't invent off of a BPO, but the information should still be there. Should I have to go through contracts, find the bpc I want, and then do a show info to find th...
- by Jacque Custeau - at 2014.07.24 02:27:00
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8. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
The skill Production/Material Efficiency was a must have for anyone doing industry, and it was a must that they have it trained to level 5. Now all the SP from this skill has been made worthless by offering a 5% reduction time in manufacturing (at...
- by Jacque Custeau - at 2014.07.23 10:04:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Regional flavour would be nice, i.e. specialist teams that benefit manufacturing of minmatar items like warp disruptors, stasis webs, projectile guns and minmatar ships would only go to Minmatar systems. It would created a regional flavor to indus...
- by Jacque Custeau - at 2014.07.20 12:51:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP could not just say that these teams are specialists who work in 30 day shifts and leave it at that. They had to create a very depressing back story where desperate under-privileged people have to consume mind altering drugs and suffer a comple...
- by Jacque Custeau - at 2014.07.20 05:13:00
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11. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
I am not really sure what the point of rubicon is? I thought the point was to force people to pay attention to otherwise afk activities like moon mining and reactions. Ratting is an activity you have to be logged in for, so not quite the same. I w...
- by Jacque Custeau - at 2014.01.14 17:18:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Sentry guns. You drop them in a belt and if an enemy or pirate appears, they shoot him. They should have a range equal to that of a siphon, and when attacked they go into reinforcement mode for 48 hours.
- by Jacque Custeau - at 2013.11.13 14:10:00
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13. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
I have been doing this for two months, I agree with what everyone is saying about the loot spew. I would like to also to point out the following: 1- In COSMOS/Drug sites, the cans are located inside dust clouds that obscure the view of the loot s...
- by Jacque Custeau - at 2013.11.12 17:30:00
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14. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: If you isolate a cyno from a cloak, you make the cyno something that can be removed effectively. With the removal of the cyno, also goes the risk. You know for certain that any single presence in your local chat, that you ca...
- by Jacque Custeau - at 2013.11.12 15:34:00
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15. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I started playing in 2003, and this is exactly how empires were separated. What we have now is the latest edition of the 'highway' CCP put in place because people complained about travel times (we have warp to zero now, we didn't back then). I for...
- by Jacque Custeau - at 2013.11.12 05:03:00
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16. [Ship] Yet Another Pocket Dread Post. - in Player Features and Ideas Discussion [original thread]
No to any ship that makes suicide ganking of freighters any cheaper.
- by Jacque Custeau - at 2013.11.12 04:55:00
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17. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
ALI Virgo wrote: people that want to gank will always gank. I fyou want that gone just have concord respond even faster. People that gank will look at the cost of the ships they are losing versus what they are killing. Tier 3 battlecruisers...
- by Jacque Custeau - at 2013.11.10 14:26:00
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18. Enough with the cloaky camper rubbish. - in Jita Park Speakers Corner [original thread]
Sura Sadiva wrote: Jacque Custeau wrote: And the local channel benefits both the attacker and the resident. The attacker does not waste time looking around in a system when he is the only one in local. So using the local intel as justifica...
- by Jacque Custeau - at 2013.11.10 14:07:00
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19. Enough with the cloaky camper rubbish. - in Jita Park Speakers Corner [original thread]
I don't think any discussion can occur about intel from local without mentioning the map intel. A person looking for victims can pull up development indices, pirate kills per hour, number of pilots in space...etc and all manner of information so t...
- by Jacque Custeau - at 2013.11.09 11:56:00
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20. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper. All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that...
- by Jacque Custeau - at 2013.11.08 07:25:00
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